Bounty for NVDEC support in libnx
I have started a bounty for NVDEC support in libnx.The GitHub issue is here: https://github.com/switchbrew/libnx/issues/580The bounty is here: https://app.bountysource.com/issues/116504826-question-video-hw-decoderNVDEC support would allow for hardware accelerated video decoding. That can make things like NXMP and Moonlight run substantially better in HOS.If you would like to see support added, and have a few bucks to spare, please consider joining the bounty.
I have started a bounty for NVDEC support in libnx.The GitHub issue is here: https://github.com/switchbrew/libnx/issues/580The bounty is here: https://app.bountysource.com/issues/116504826-question-video-hw-decoderNVDEC support would allow for hardware accelerated video decoding. That can make things like NXMP and Moonlight run substantially better in HOS.If you would like to see support added, and have a few bucks to spare, please consider joining the bounty.
GitHub
Issues · switchbrew/libnx
Library for Switch Homebrew. Contribute to switchbrew/libnx development by creating an account on GitHub.
KWottrich/sys-clk v1.0.3b released, with support for firmware 16.0
https://github.com/KWottrich/sys-clk/releases/tag/1.0.3b
https://github.com/KWottrich/sys-clk/releases/tag/1.0.3b
GitHub
Release 1.0.3b · KWottrich/sys-clk
Support added for HOS 16.0 (thanks @alula!). Please note that you will also need to update Tesla-Menu
This release also defaults to allowing boost clocks to override clock settings when the game/a...
This release also defaults to allowing boost clocks to override clock settings when the game/a...
Atmosphere 1.5.2 is now released (new USB File Transfer homebrew)
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.2?repost=1.5.2
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.2?repost=1.5.2
GitHub
Release Atmosphère 1.5.2 · Atmosphere-NX/Atmosphere
1.5.2 is Atmosphère's seventy-first official release.
Please be sure to update fusee when upgrading to 1.5.2. fusee-primary no longer exists, and will not work any more.
Note: switch/haze.nro w...
Please be sure to update fusee when upgrading to 1.5.2. fusee-primary no longer exists, and will not work any more.
Note: switch/haze.nro w...
MissionControl v0.9.1 released
https://github.com/ndeadly/MissionControl/releases/tag/v0.9.1
https://github.com/ndeadly/MissionControl/releases/tag/v0.9.1
GitHub
Release MissionControl 0.9.1 · ndeadly/MissionControl
This is the eighteenth official release of Mission Control.
I said it wasn't a priority. I said it was likely going to be too much work and probably wouldn't happen. Well, I guess I was wro...
I said it wasn't a priority. I said it was likely going to be too much work and probably wouldn't happen. Well, I guess I was wro...
mGBA 0.10.2
https://mgba.io/2023/04/23/mgba-0.10.2/
https://mgba.io/2023/04/23/mgba-0.10.2/
mGBA
mGBA 0.10.2
A new release of mGBA, version 0.10.2 is available. This version is a bugfix release, which contains several important fixes.
Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer.…
Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer.…
Let's Get Ready to Rumble!!! Play Switch games using your OG N64 controller + Rumble Pak or Gamecube Controller.
I'm back with a couple of updates to my project that uses a Raspberry Pi Pico ($4 microcontroller) to allow you to play Nintendo Switch games using an OG N64 or Gamecube controller over USB or Bluetooth.A common question I'd get is whether this project supported rumble. Due to the complexities of responding to requests from the Switch, it didn't - until now! After I added Bluetooth in the last update, I finally felt well-equipped enough to tackle controller rumble. Gamecube controllers natively have rumble, and I decided to pick up an N64 controller Rumble Pak to get rumble working on both controllers.Unfortunately, the Switch sends 4 different 'types' of rumble commands for HD rumble and these controllers really only support on/off rumble. There may be some (very few that I've found) instances where a Pro Controller rumbles and your N64/Gamecube controller won't. I tested rumble in the Legend of Zelda: Ocarina of Time on the NSO N64 app and it worked well. I also tested it in Snipperclips and it worked very well.Another smaller update - the code now auto-detects whether the plugged in controller is an N64 or a Gamecube controller. You only have to power cycle the Pico when you switch between the two and it should work without reprogramming!Give it a try and let me know if you have any other questions or feedback!https://github.com/DavidPagels/retro-pico-switch
I'm back with a couple of updates to my project that uses a Raspberry Pi Pico ($4 microcontroller) to allow you to play Nintendo Switch games using an OG N64 or Gamecube controller over USB or Bluetooth.A common question I'd get is whether this project supported rumble. Due to the complexities of responding to requests from the Switch, it didn't - until now! After I added Bluetooth in the last update, I finally felt well-equipped enough to tackle controller rumble. Gamecube controllers natively have rumble, and I decided to pick up an N64 controller Rumble Pak to get rumble working on both controllers.Unfortunately, the Switch sends 4 different 'types' of rumble commands for HD rumble and these controllers really only support on/off rumble. There may be some (very few that I've found) instances where a Pro Controller rumbles and your N64/Gamecube controller won't. I tested rumble in the Legend of Zelda: Ocarina of Time on the NSO N64 app and it worked well. I also tested it in Snipperclips and it worked very well.Another smaller update - the code now auto-detects whether the plugged in controller is an N64 or a Gamecube controller. You only have to power cycle the Pico when you switch between the two and it should work without reprogramming!Give it a try and let me know if you have any other questions or feedback!https://github.com/DavidPagels/retro-pico-switch
GitHub
GitHub - DavidPagels/retro-pico-switch: Play Nintendo Switch Online N64 games using an Original N64 controller via a Raspberry…
Play Nintendo Switch Online N64 games using an Original N64 controller via a Raspberry Pi Pico! - DavidPagels/retro-pico-switch
MissionControl v0.9.2 released
https://github.com/ndeadly/MissionControl/releases/tag/v0.9.2
https://github.com/ndeadly/MissionControl/releases/tag/v0.9.2
GitHub
Release MissionControl 0.9.2 · ndeadly/MissionControl
This is the nineteenth official release of Mission Control.
This release addresses a couple of critical issues introduced in the previous version.
An issue caused by setting up a USB interface fi...
This release addresses a couple of critical issues introduced in the previous version.
An issue caused by setting up a USB interface fi...
Atmosphere 1.5.3 is now released (16.0.3 support)
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.3?repost=1.5.3
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.3?repost=1.5.3
GitHub
Release Atmosphère 1.5.3 · Atmosphere-NX/Atmosphere
1.5.3 is Atmosphère's seventy-second official release.
Please be sure to update fusee when upgrading to 1.5.3. fusee-primary no longer exists, and will not work any more.
With thanks to the @sw...
Please be sure to update fusee when upgrading to 1.5.3. fusee-primary no longer exists, and will not work any more.
With thanks to the @sw...
Atmosphere 1.5.4 is now in pre-release (fire emblem/zelda mods fix)
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.4
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.4
GitHub
Release Atmosphère 1.5.4 · Atmosphere-NX/Atmosphere
1.5.4 is Atmosphère's seventy-third official release.
Please be sure to update fusee when upgrading to 1.5.4. fusee-primary no longer exists, and will not work any more.
With thanks to the @swi...
Please be sure to update fusee when upgrading to 1.5.4. fusee-primary no longer exists, and will not work any more.
With thanks to the @swi...
Android 11 Beta for Switch (including V2, Lite, OLED) is now available.
https://download.switchroot.org/android-11/
https://download.switchroot.org/android-11/
Don't Let Reddit Kill 3rd Party Apps!
/r/bestof/comments/140pqxs/dont_let_reddit_kill_3rd_party_apps/
/r/bestof/comments/140pqxs/dont_let_reddit_kill_3rd_party_apps/
Release 2.3.2: Emuiibo 1.0 support & Random UUID options
https://github.com/CompSciOrBust/Amiigo/releases/tag/2.3.2
https://github.com/CompSciOrBust/Amiigo/releases/tag/2.3.2
GitHub
Release 2.3.2: Emuiibo 1.0 support & Random UUID options · CompSciOrBust/Amiigo
Added support for Emuiibo 1.0
The settings menu now has an option to toggle randomised UUIDs
Updated included API cache
NOTE: Randomised UUIDs will only apply to Amiibos generated while the option...
The settings menu now has an option to toggle randomised UUIDs
Updated included API cache
NOTE: Randomised UUIDs will only apply to Amiibos generated while the option...
Need help with Nintendo Switch Thermal Paste / Cooling Solutions.
I've been planning to re-paste thermal paste for my V2 switch (2019).It doesn't get seriously hot, but there is definitely an increase in heat fan noise and heat overall. Plus I think it needs little bit of cleaning and servicing! I have serveral years of experience with PC parts and larger consoles, but this is the first time I'm taking apart something small and delicate as the switch.Im planning to do the following to improve the thermal performance of this device, please let me know if I've planned something wrong or anyway I can improve these.Remove the metal CPU shield cover shim (or whatever thats called) and re-apply thermal paste there (Noctua NT-H1, surface will be cleaned with Arctic Clean Kit + 70% alcohol wipes).Put thermal pad on memory modules (options below)2.a - Put a 0.5mm thermal pad in between the shim and the memory module2.b - Put only on top of the shim not inside it (but I feel like there is not enough contact between the modules and the shim2.c - do both above.Then reapply the paste between shim and heat-pipeThen between the pipe and the shield plateI also wanted to know If I can replace the foam pieces on heat-sink with standard duct-tape -----or----- some thermal pads? (Thermal pads on heat-pipe will be a bad idea when it comes to heat dissipation) - I have a feeling they are tightly glued and may tear when removing the heat-sink, just being ready.I need help with steps 2 and 5 mainly here, what should I do?
I've been planning to re-paste thermal paste for my V2 switch (2019).It doesn't get seriously hot, but there is definitely an increase in heat fan noise and heat overall. Plus I think it needs little bit of cleaning and servicing! I have serveral years of experience with PC parts and larger consoles, but this is the first time I'm taking apart something small and delicate as the switch.Im planning to do the following to improve the thermal performance of this device, please let me know if I've planned something wrong or anyway I can improve these.Remove the metal CPU shield cover shim (or whatever thats called) and re-apply thermal paste there (Noctua NT-H1, surface will be cleaned with Arctic Clean Kit + 70% alcohol wipes).Put thermal pad on memory modules (options below)2.a - Put a 0.5mm thermal pad in between the shim and the memory module2.b - Put only on top of the shim not inside it (but I feel like there is not enough contact between the modules and the shim2.c - do both above.Then reapply the paste between shim and heat-pipeThen between the pipe and the shield plateI also wanted to know If I can replace the foam pieces on heat-sink with standard duct-tape -----or----- some thermal pads? (Thermal pads on heat-pipe will be a bad idea when it comes to heat dissipation) - I have a feeling they are tightly glued and may tear when removing the heat-sink, just being ready.I need help with steps 2 and 5 mainly here, what should I do?
UPDATE: In less than 24 hours, /r/SwitchHacks will be going private indefinitely.
Hello everyone,Like many other subreddits, we want to update our community on our intentions to make /r/SwitchHacks private within the next 24 hours. This post is an edited x-post used by several subs in protest of the recent changes to Reddit and the CEO's repeated libeling and lies of and towards third party app developers like Apollo's developer.This was not an easy decision to make, given a variety of factors, but it's one we feel comfortable making. Anything posted before tomorrow, June 12th, will be the final front page of our community before we privatize the subreddit entirely. In the (somewhat unlikely) scenario that Reddit's leadership has a change of direction that sees the reversal the recent API policy change, we will reopen the subreddit, but until this happens, /r/SwitchHacks will be unavailable for use in any capacity whatsoever. Many other subreddits are doing the same, and we stand with them. Please see /r/ModCoord and these extremely informative posts by the moderators of /r/AskHistorians and /r/videos: https://old.reddit.com/r/AskHistorians/comments/142w159/askhistorians_and_uncertainty_surrounding_the/https://old.reddit.com/r/videos/comments/145vns0/the_future_of_rvideos/FAQ:Q: What does making /r/SwitchHacks private mean, in this case?A: Taking /r/SwitchHacks private means that no-one, except moderators and approved submitters, can see the subreddit's front page. When attempting to access the subreddit, you will be met with a blank screen stating
Hello everyone,Like many other subreddits, we want to update our community on our intentions to make /r/SwitchHacks private within the next 24 hours. This post is an edited x-post used by several subs in protest of the recent changes to Reddit and the CEO's repeated libeling and lies of and towards third party app developers like Apollo's developer.This was not an easy decision to make, given a variety of factors, but it's one we feel comfortable making. Anything posted before tomorrow, June 12th, will be the final front page of our community before we privatize the subreddit entirely. In the (somewhat unlikely) scenario that Reddit's leadership has a change of direction that sees the reversal the recent API policy change, we will reopen the subreddit, but until this happens, /r/SwitchHacks will be unavailable for use in any capacity whatsoever. Many other subreddits are doing the same, and we stand with them. Please see /r/ModCoord and these extremely informative posts by the moderators of /r/AskHistorians and /r/videos: https://old.reddit.com/r/AskHistorians/comments/142w159/askhistorians_and_uncertainty_surrounding_the/https://old.reddit.com/r/videos/comments/145vns0/the_future_of_rvideos/FAQ:Q: What does making /r/SwitchHacks private mean, in this case?A: Taking /r/SwitchHacks private means that no-one, except moderators and approved submitters, can see the subreddit's front page. When attempting to access the subreddit, you will be met with a blank screen stating
Atmosphere 1.5.5 is now released (16.1.0 support)
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.5?repost=1.5.5
https://github.com/Atmosphere-NX/Atmosphere/releases/tag/1.5.5?repost=1.5.5
GitHub
Release Atmosphère 1.5.5 · Atmosphere-NX/Atmosphere
1.5.5 is Atmosphère's seventy-fourth official release.
Please be sure to update fusee when upgrading to 1.5.5. fusee-primary no longer exists, and will not work any more.
With thanks to the @sw...
Please be sure to update fusee when upgrading to 1.5.5. fusee-primary no longer exists, and will not work any more.
With thanks to the @sw...
Mission Control v0.9.3 released (16.1.0 support)
https://github.com/ndeadly/MissionControl/releases/tag/v0.9.3
https://github.com/ndeadly/MissionControl/releases/tag/v0.9.3
GitHub
Release MissionControl 0.9.3 · ndeadly/MissionControl
This is the twentieth official release of Mission Control.
This release adds support for firmware version 16.1.0, along with some new controllers, settings, and bugfixes. See below for the full cha...
This release adds support for firmware version 16.1.0, along with some new controllers, settings, and bugfixes. See below for the full cha...