GAMEDEV_SUFFERING Telegram 2801
Хорошая статейка про GPU driven renderer. Там про culling на GPU, генерацию drawcall'ов, ну и про clustered forward shading.

Рендерилось 27к драконов и 10к источников света в 60 фпс на GTX 1070.



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Хорошая статейка про GPU driven renderer. Там про culling на GPU, генерацию drawcall'ов, ну и про clustered forward shading.

Рендерилось 27к драконов и 10к источников света в 60 фпс на GTX 1070.

BY Gamedev suffering






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