GAMEDEV_ARCHITECTURE Telegram 89
На рынке игровых фреймворков появился еще один интересный игрок bs::framework: https://github.com/gamefoundry/bsf .

Библиотека написана с использованием стандарта c++14.

Пока среди поддерживаемых платформ только десктопные: Windows, Linux, macOS

Среди интересных фич:

- Scripting C# 7.0
- Separate high level engine API
- Integrated runtime for maximum performance
- Full access to .NET framework
- Integration with Visual Studio, MonoDevelop
- Automatic serialization
- Works with custom components, resources or arbitrary types
- Save/load data with no additional code
- Handles complex types (e.g. array, list, dictionary) and references
- Fast and small memory footprint



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На рынке игровых фреймворков появился еще один интересный игрок bs::framework: https://github.com/gamefoundry/bsf .

Библиотека написана с использованием стандарта c++14.

Пока среди поддерживаемых платформ только десктопные: Windows, Linux, macOS

Среди интересных фич:

- Scripting C# 7.0
- Separate high level engine API
- Integrated runtime for maximum performance
- Full access to .NET framework
- Integration with Visual Studio, MonoDevelop
- Automatic serialization
- Works with custom components, resources or arbitrary types
- Save/load data with no additional code
- Handles complex types (e.g. array, list, dictionary) and references
- Fast and small memory footprint

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