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🎮 AMD & PlayStation’s Mark Cerny Unveil Next-Gen GPU Tech
📍 Austin, TX — AMD Senior VP Jack Huynh and PlayStation 5 architect Mark Cerny have announced three groundbreaking GPU technologies set to redefine the future of gaming:
✨ Neural Arrays
✨ Radiance Cores
✨ Universal Compression
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🚀 A New Era of GPU Innovation
Born from deep collaboration, these advancements tackle the limitations of current hardware. Instead of relying on brute-force power, Huynh and Cerny emphasized that specialized hardware is the true path forward—especially for next-gen challenges like advanced AI and real-time path tracing.
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🔍 The Three Breakthroughs
1️⃣ Neural Arrays — A Dedicated AI Engine
- Links GPU Compute Units into a unified AI powerhouse
- Accelerates machine learning tasks for smarter, more dynamic game worlds
- Supercharges upscaling tech like FSR and PSSR
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2️⃣ Radiance Cores — The Future of Ray Tracing
- Specialized hardware blocks for ray & path tracing
- Offloads heavy ray traversal work from GPU shaders
- Unlocks cinematic, real-time lighting with major performance gains
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3️⃣ Universal Compression — Breaking the Bandwidth Barrier
- Compresses all GPU data flows, not just textures
- Dramatically boosts effective memory bandwidth
- Enables higher-resolution assets, richer detail, and smoother frame rates
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🌟 The Vision Ahead
Together, these innovations form a synergistic leap in GPU design. Developers will gain the tools to craft immersive, visually stunning, and lightning-fast gaming experiences—pushing interactive entertainment into a new era of realism and speed.
BY Tech Office : Updates & Tech News ~1
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