UNITY_CG Telegram 76054
Тогда он сможет прокомментировать такое:

The number of SIMD groups that are concurrently running on a shader core is called its occupancy. To achieve optimal performance, you should increase the occupancy until the ALUs on the shader core are kept busy as much as possible.

Это типа, когда я вижу что мой фрагментный херачит ALU на 98 процентов - это я все правильно делаю, параллельные вычисления загружены, матеша крутится, перфа мутится?



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Тогда он сможет прокомментировать такое:

The number of SIMD groups that are concurrently running on a shader core is called its occupancy. To achieve optimal performance, you should increase the occupancy until the ALUs on the shader core are kept busy as much as possible.

Это типа, когда я вижу что мой фрагментный херачит ALU на 98 процентов - это я все правильно делаю, параллельные вычисления загружены, матеша крутится, перфа мутится?

BY Иван Валерьевич in Unity CG Tech


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Telegram Иван Валерьевич in Unity CG Tech
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