Стручок водного корня (Water Root Pod), дающий одноименный ингредиент, имеющий только положительные свойства. Встречается лишь на мелководьях Деменции. Задействован в одном из сторонних квестов.
Water Root Pod, which gives the ingredient called «Water Root Pod Pit» having only positive effects. Found exclusively in the shallow waters of Dementia. Involved in one of the side quests.
#Shivering_Isles
Water Root Pod, which gives the ingredient called «Water Root Pod Pit» having only positive effects. Found exclusively in the shallow waters of Dementia. Involved in one of the side quests.
#Shivering_Isles
Берсеркер (Berserker) женского пола (берсеркерша, берсеркериня?). Говорят, и в главарях у них – Мамаша берсеркеров. Хотя выглядит женская особь, надо признать, не особо грозно.
Berserker (Berserker) of the female gender (berserkerin?). They say that their leader is the Berserker Denmother. Although the female specimen, it must be admitted, does not look particularly menacing.
#Bloodmoon
Berserker (Berserker) of the female gender (berserkerin?). They say that their leader is the Berserker Denmother. Although the female specimen, it must be admitted, does not look particularly menacing.
#Bloodmoon
Обзорная дорога (Overlook Road), ведущая из Блисса на северное и западное побережье Островов.
Overlook Road leads from Bliss to the north and west coasts of the Isles.
#Knights_of_the_Nine
Overlook Road leads from Bliss to the north and west coasts of the Isles.
#Knights_of_the_Nine
Аскадианские острова (Ascadian Isles), самый солнечный район Вварденфелла.
Ascadian Isles, the sunniest region of Vvardenfell.
#Morrowind
Ascadian Isles, the sunniest region of Vvardenfell.
#Morrowind
Курган Бладскал (Bloodskal Barrow). Древнее нордское захоронение в лесу Хирстаанг (Hirstaang Forest), немного к северо-западу от Вороньей Скалы (Raven Rock). Внутри никого нет, но как только мы возьмем лежащий на каменном постаменте меч Бладскал (Bloodskal), как явятся скелеты и драугры, перекрывая нам выход. Меч, откровенно сказать, не ахти какой, но все же квестовый. Сам квест тут же откроется и сразу закроется.
Bloodskal Barrow. An ancient Nordic burial ground in Hirstaang Forest, slightly northwest of Raven Rock. There's no one inside, but once we pick up the Bloodskal sword lying on a stone altar, skeletons and draugrs will appear, blocking our exit. The sword, frankly, isn't much, but it's still a quest one. The quest itself will open and close immediately.
#Bloodmoon
Bloodskal Barrow. An ancient Nordic burial ground in Hirstaang Forest, slightly northwest of Raven Rock. There's no one inside, but once we pick up the Bloodskal sword lying on a stone altar, skeletons and draugrs will appear, blocking our exit. The sword, frankly, isn't much, but it's still a quest one. The quest itself will open and close immediately.
#Bloodmoon
Большой Зал (Great Hall). Здесь обитает вождь племени скаалов (Nord leader of the Skaal Village) Тарстен Клык Сердца (Tharsten Heart-Fang), со своим охранником, а также принимают гостей и проводят общие собрание местных жителей.
Great Hall. This is where the Nord leader of the Skaal Village, Tharsten Heart-Fang, lives with his guard, and where guests are received and general meetings of the locals are held.
#Bloodmoon
Great Hall. This is where the Nord leader of the Skaal Village, Tharsten Heart-Fang, lives with his guard, and where guests are received and general meetings of the locals are held.
#Bloodmoon
Дворец Нью-Шеота (New Sheoth Palace), грандиозный комплекс, в левом крыле которого расположился дом Мании, в правом дом Деменции, а посреди дворец самого Принца Шеогората.
The New Sheoth Palace, a grand complex with the House of Mania on the left wing, the House of Dementia on the right, and the palace of Prince Sheogorath himself in the middle.
#Shivering_Isles
The New Sheoth Palace, a grand complex with the House of Mania on the left wing, the House of Dementia on the right, and the palace of Prince Sheogorath himself in the middle.
#Shivering_Isles
Призрачный Предел (Ghostfence), опоясывающий Красную гору (Red Mountain). Попасть внутрь можно тремя способами: 1). Через Призрачные Врата (Ghostgate). 2). Через подземелья крепости Когорун (Kogoruhn). 3). В любом месте с помощью левитации (Levitate).
Ghostfence, which encircles Red Mountain. There are three ways to get inside: 1). Through the Ghostgate. 2). Through the dungeons of Kogoruhn stronghold. 3). Anywhere using Levitate.
#Morrowind
Ghostfence, which encircles Red Mountain. There are three ways to get inside: 1). Through the Ghostgate. 2). Through the dungeons of Kogoruhn stronghold. 3). Anywhere using Levitate.
#Morrowind