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Alphas are black and white height maps that can be used as Sculpt brushes in Blender.
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If you have a model that uses a displacement map to create detail, and you want to turn this into actual geometry, for example for 3D printing or for sculpting further detail
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This video explores the various settings for getting the most crisp and sharp Alpha texture brush for sculpting in Blender.
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Have you discovered the new Box Carve tool in Blender 4 yet?
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Stunning Renders with this Invert Color Unlock refractive Glass Shader!
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Here's a tip on how to make your camera movement feel more natural in Blender.
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Animation looks too fake. Try this trick to instantly boost realism!
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So much hit and trial for one effect, imagine vport the time for whole animation
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After trying Blender's dynamic paint, and becoming frustrated with its limitations, I turned to Geometry Nodes to try and create interactive footprints. Dynamic Paint has some awesome features but I can't live without Geo Node's custom attributes for creating shader masks.
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Learn how to apply displacement maps to specific areas on your object using Vertex Groups and Weight Paint.

UV Map Blur and Smudge brushes can create smooth and seamless transitions for your textures, allowing displacements to blend effortlessly with the main shape.

The splash behind the Oreo cookie was genereated in ChatGPT.
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This is how you can generate such fractals Rein Blender with 1 free add
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Black Edges on Multi Layer Alpha Texture One Simple Trick to Fix It!
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How to Bake an AO Map (Method 1 Quick & Simple)
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2025/06/26 16:01:44
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